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Shadow of mordor etheral aarow in wall
Автор: Faekree | Category: Xmr cryptocurrency calculator | Октябрь 2, 2012Wraith Types At 3rd Level, your Wraith reveals what sort of powers it has innately, without needing to channel them through a host. These are your subclasses, you only get one and you get to choose at 3rd level. Wraith Incarnate -Manifest Wraith At 3rd level, you can use a bonus action to manifest your Wraith in an unoccupied space you can see within 15 feet of you.
The Wraith is a translucent, and lasts until it is destroyed, until you dismiss it as a bonus action, or until you're incapacitated. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space.
On your turn, you can mentally command the Wraith to move up to 30 feet in any direction no action required. If your Wraith is ever more than 30 feet from you at the end of your turn, it is destroyed. You make this choice for each attack. Whenever you take the Attack action, you can make one additional melee attack from the Wraith's position. You can use this feature a number of times equal to your Constitution modifier a minimum of once.
You regain all expended uses when you finish a long rest. As an action, you can see through your Wraith's eyes and hear through its ears. During this time, you are deafened and blinded. You can sustain this effect for up to 10 minutes, and you can end it at any time requires no action. While your Wraith is being used in this way, it can be up to 1, feet away from you without being destroyed. Before the attack roll is made, you can use your reaction to teleport the Wraith to an unoccupied space within 5 feet of the targeted creature.
The attack roll that triggered the reaction is instead made against your Wraith. Once you use this feature, you can't use it again until you finish a short or long rest. If you try to create a third Wraith, the previous two Wraiths are destroyed. Anything you can do from one Wraith's position can be done from the other's instead.
In addition, when you roll initiative and have no uses of your Unleash Wraith feature left, you regain one use of that feature. Ghost -Silent Sneak Starting at 3rd level, you make no sounds when you breathe, walk, or climb, unless you want to. Creatures have disadvantage on Perception checks and -5 from passive Perception made against you while they cannot see you and when you roll a 1 or 2 on a damage die for an attack you make from hiding, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2.
This may be done when you are behind half cover or three-fourths cover or when you are in a setting where no opposing character can clearly see you such as a dim or dark setting or when in a thick fog. When you would be hit by an attack from an attacker you can see, you may use your reaction to half the damage taken.
You can walk through walls a number of times equal to your Dexterity Modifier, you regain all uses of this feature after finishing a short or long rest. No Attack roll has advantage against you while you aren't Incapacitated.
Wraith Resurrected -Tokens of Past Life Starting at 3rd level, you remember talents you had in your previous life. When you finish a long rest, you gain one skill or tool proficiency of your choice. You can replace this proficiency with another when you finish a long rest. When you take a long rest, you must spend at least four hours in an inactive, motionless state, rather than sleeping. In this state, you remain semiconscious, and you can hear as normal.
Bolts from the Grave -Connect with the Dead At 10th level, you can create a link with a spirit through their corpse. When you do so, you cast the Speak with Dead spell, without using a spell slot or material components. Wisdom is your spellcasting ability for this spell. Speaking with the dead in this way temporarily gives you a capability from a past life- you are unsure whether its from your past life or the Wraith's.
When the spell ends, you can choose one benefit out of the following three. These benefits last until you finish a short or long rest. You learn how to speak, read, and write one language of your choice. You gain one skill or tool proficiency of your choice. You gain proficiency with one saving throw of your choice. After you cast the spell with this feature, you can't do so again until you finish a short or long rest.
Whenever you die, your spirit can ask an entity of death a question that can be answered with "yes," "no," or "unknown. You can now use your bonus action to teleport to an unoccupied space within 30 feet of you. You don't need to see that space to teleport to it, but your teleportation fails if you attempt to teleport through magical force that is Medium or larger, such as a wall of force.
If you appear in a space occupied by another creature or filled by an object, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are shunted. Grave Walker Abilities List Each level you gain an ability point, to unlock abilities that enhance or add to the Grave Walker's abilities. These abilities come in five Tiers, with more tiers being unlocked as time goes by. This is essentially a spell list for martial combat and the abilities the Wraith gives you.
You get 20 ability points overall and there are 30 abilities, so you have to pick and choose. At every level-up, you can choose to switch out one ability for another. Optional For these abilities, they rely one of two things to activate, the amount of Wraith Fire you have left essentially ki points and your Hit Streak, which is how many times you have hit enemies without being hit in return.
Tier One -Execution: When your hit streak is at maximum, you may use an action to instantly execute a creature with discernible anatomy of Medium or smaller size, as long as it has only one head, and no legendary actions. Make an attack roll. On a hit, the creature must succeed on a Dexterity saving throw with a DC equal to your attack roll or be killed instantly, which consumes your hit streak. If they cannot move at least 5 feet back like hitting a wall or another creature, they are knocked prone and stunned for one turn.
Each time you travel over difficult terrain with your wraith assisting you, you may do so at normal speed and increase your hit streak by 1. Upon success, the Grave Walker recovers one hit point. Can only occur once per long rest. Also applies to Wraith Daggers. Not applicable to Beasts. The dagger will always hit the target, unless blocked by a physical object like a shield or wall, and staggers the enemy back slightly, forfeiting their movement in the next turn.
Enemies of medium size and lower will always be staggered, barring exceptional Strength, Constitution or Dexterity rules. The brutalized enemy takes lethal damage, barring exceptional Constitution rules. Consumes 4 Wraith Fire -Wraith Flash: When the Hit Streak is charged, the Grave Walker can release the energy in a burst of otherworldly flame, stunning all enemies of medium size or smaller in a five meter radius.
Nemeses get new names, titles, and even physical appearances. An enemy thrown into a roaring fire might have half of its face scarred the next time you meet. During the demo a version of it shown in the video above , Talion is hunting down Ratbag, a somewhat cowardly warrior turned slaver since their previous encounter.
As Ratbag prepares to kill a handful of human slaves, Talion intervenes. Slicing and climbing are done as a human, but as a wraith you can fire a bow, distract enemies with sounds, or teleport instantly to an enemy. Teleporting is a great way to take down, say, an archer atop a building, where you can then plan your assassination from a vantage point. Combat looks reminiscent of both Dishonored and the Batman Arkham games, and like with these two examples, traversing the environment and planning your attacks is preferable to sprinting in like an idiot.
Once the brawl began, Talion took down several orcs with his sword, counter attacks, and acrobatic maneuvers that gave him better positioning. Braver enemies might have stayed and fought, but Ratbag the coward fled. You could just kill the captive or send him on his way and not have to deal with him any longer. Loading Play Later, Talion stood outside a fortress with rain pouring down all around him. Torches flickered against steep stone walls.
Up above, a parade of orcs marched across a bridge, ready to meet our target, a towering orc named Orthog.


Master Smith Spectral Tools The wraith that is bound to you was an expert smith in life.
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Shadow of mordor etheral aarow in wall | His ghostly eyebrows were knit together and had Talion had more of his wits about him he might have found the elf lord's concern for him touching. And then, then Talion would exact his justice. Talion can vault up walls and along tall ledges to reach advantageous positions behind enemy lines, and leap down upon unsuspecting targets with a deadly flourish. Optional For these abilities, they rely one of two things to activate, the amount of Wraith Fire you have left essentially ki points and your Hit Streak, which is how many times you have hit enemies without being hit in return. If the enemy fails to hit this new AC, your wraith steps out of your body to block the incoming attack, preventing all damage to you. |
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